March 30, 2023
3D animation and motion graphics app gets new Thicken generator, updates to Pyro simulations and the Commander. Read More »
December 15, 2022
Upcoming AI tech compresses offline smoke and fire sims "up to 20 times" for use in Unity and UE5. Read More »
November 29, 2022
Firm ditches perpetual licences of the GPU renderer, but adds MoI 3D and Cascadeur to its subs package. Read More »
November 28, 2022
Updated: save money with these seasonal deals on CG software, plugins, stock assets and hardware. Read More »
November 10, 2022
3D design and animation software gets new smoke and fire simulation system and native Redshift camera. Read More »
November 9, 2022
Download the source code for the latest version of the real-time physics SDK, along with smoke and fire simulation system Flow 2.0. Read More »
September 22, 2022
New GPU-accelerated particle, liquid and granular fluid simulation system for CInema 4D runs on AMD, Apple Silicon, Nvidia GPUs. Read More »
December 23, 2021
Updated with Christmas and New Year deals: save money on CG software, hardware and assets. Read More »
December 13, 2021
New Gnomon Workshop tutorial shows how to go from empty scene to complete destruction simulation. Read More »
March 24, 2021
Sizeable update to the 3D software adds 'full USD integration', new VR modelling app, and new character rigging and animation features. Read More »
January 31, 2021
Get Between Two Pines' simulated jets of smoke or steam for use in your 3D scenes. Commercial use. Read More »
September 24, 2020
New force tuning option in the fluid simulation app lets users 'mask' forces to control sims precisely. Read More »
July 30, 2020
Open-source renderer gets faster GPU rendering, plus support for Blender's mantaflow smoke sims. Read More »
July 4, 2020
Major update to the Cinema 4D physics plugin adds powerful new fluids, flocking and scattering tools. Read More »
March 19, 2013
Drive dense particle simulations using data from lower-count sims from FumeFX or vanilla 3ds Max. Read More »
December 11, 2012
New fire and smoke tools, plus support for Imageworks' Open Shading Language. Read More »