Features due in Unity this year include in-editor LOD generation, swappable physics backends, and more generative AI tools.
Thursday, March 20th, 2025
Features due in Unity this year include in-editor LOD generation, swappable physics backends, and more generative AI tools.
Thursday, March 20th, 2025
Updated: See the new tools due in the game engine in 2025, including updates to shading, rendering, animation and world building.
Thursday, September 26th, 2024
Update to the USD integration plugin makes it possible to author, import or export MaterialX materials from 3ds Max.
Tuesday, October 3rd, 2023
See the key changes to the game engine, like the new water system and dynamic volumetric clouds.
Friday, December 9th, 2022
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing.
Monday, December 21st, 2020
See the latest Unity demo short, showcasing advances in real-time shading for hair, eyes and cloth.
Thursday, January 23rd, 2020
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively.
Tuesday, July 30th, 2019
Lots of features, including a new physical camera model, but the GPU lightmapper hasn't made it.
Thursday, July 12th, 2018
It's a huge update, so get up to speed faster with our run-down of the key features for CG artists.
Thursday, May 3rd, 2018
See the new graphics features due in Unity 2018.1 to 2018.3, from new materials and animation options to the GPU lightmapper.
Friday, March 23rd, 2018