Neat work-in-progress system lets users retopologise models easily by drawing surface patch boundaries.
Wednesday, April 27th, 2016
Neat work-in-progress system lets users retopologise models easily by drawing surface patch boundaries.
Wednesday, April 27th, 2016
ETH Zurich's neat free app converts any mesh to uniform quads, then lets you customise their edge flow.
Thursday, November 19th, 2015
Updated: See the new crowd sim and simulation slicing options, plus the new Principled PBR shader.
Monday, September 28th, 2015
Updated, now shipping: Big update adds stereo rendering, proper support for AMD GPUs in Cycles.
Wednesday, July 1st, 2015
Interesting work-in-progress app automatically converts triangular meshes to quads.
Thursday, June 25th, 2015
Watch our pick of the show's hottest research - from recreating fine skin details to simulating mayonnaise.
Tuesday, June 16th, 2015
Updated: Voxel sculpting package gets new PBR materials system, Photoshop-compatible layer groups, new UV options.
Friday, May 29th, 2015
Free professional desktop software turns scan data or photos into 3D meshes and cleans them for export.
Wednesday, February 25th, 2015
Now shipping: latest update adds camera tracker, layered reflections and PolyPen modelling/retopo tool.
Wednesday, September 3rd, 2014
Neat new app for retopologising 3D scan data adds sculpting brushes plus updated texture transfer tool.
Thursday, July 24th, 2014
The creator of Iron Man's iconic suit explains his workflow, and his tips for making retopology less painful.
Monday, June 30th, 2014
Promising beta software lets users retopologise complex 3D scan data semi-automatically.
Tuesday, April 1st, 2014
Major update adds new FX tools, new skinning system, lots of smaller features. See them all in action here.
Wednesday, March 19th, 2014