Now shipping: Update extends the sculpting and painting app's Smart Materials and retopo systems, adds support for RenderMan rendering.
Wednesday, September 27th, 2017
Now shipping: Update extends the sculpting and painting app's Smart Materials and retopo systems, adds support for RenderMan rendering.
Wednesday, September 27th, 2017
Master industry-standard ZBrush, Maya and Marvelous Designer workflows with this essential four-hour tutorial.
Wednesday, December 28th, 2016
Provided in ZTL format with textures, as part of a tutorial on retopologising scan data with ZBrush and Wrap 3.
Sunday, November 20th, 2016
Videos: Big new update revamps MeshFusion, adds new procedural modelling and auto retopology options. See them all in action here.
Thursday, October 13th, 2016
Next week's update to the all-round 3D software to add schematic-free Booleans, extended procedural modelling, auto retopology system.
Thursday, October 6th, 2016
Updated with details of the full feature set: check out which tools are included in the new $150 edition of ZBrush - and what isn't.
Friday, September 30th, 2016
New features in Houdini 16 likely to include guided fluid sims, new muscle system, 'ground-up rewrite' of the node networks.
Wednesday, August 17th, 2016
Now shipping: Sketch forms in 3D space and export them as OBJs with this neat new app. Free Lite edition; full version is $20/year.
Monday, August 1st, 2016
Big update to voxel sculpting and painting package adds 'completely remade' PBR shading system, plus neat new low-poly retopology tools.
Saturday, July 9th, 2016
Update adds new modelling, retopo and UV options, Delta Mush system, better crowd animation, VR camera.
Friday, May 20th, 2016
Neat work-in-progress system lets users retopologise models easily by drawing surface patch boundaries.
Wednesday, April 27th, 2016
ETH Zurich's neat free app converts any mesh to uniform quads, then lets you customise their edge flow.
Thursday, November 19th, 2015
Updated: See the new crowd sim and simulation slicing options, plus the new Principled PBR shader.
Monday, September 28th, 2015