NVIDIA open-sources PhysX's GPU simulation code
Real-time physics framework used in game engines and offline simulation tools for 3ds Max and Maya is now fully open-source.
Tuesday, April 22nd, 2025
Real-time physics framework used in game engines and offline simulation tools for 3ds Max and Maya is now fully open-source.
Tuesday, April 22nd, 2025
Real-time physics system now available under a 3-clause BSD licence on PCs and mobile devices.
Tuesday, December 4th, 2018
Get the full C++ source of the top game physics system, including the clothing and destruction libraries.
Thursday, March 5th, 2015