Long-awaited node-based simulation system reaches the daily builds of the open-source 3D app.
Friday, May 5th, 2023
Long-awaited node-based simulation system reaches the daily builds of the open-source 3D app.
Friday, May 5th, 2023
3ds Max multiphysics plugin's new ME-L scripting language lets you create custom particle simulations.
Wednesday, March 22nd, 2023
Discover five key features for CG artists in this major update to the open-source game engine, from Vulkan rendering to real-time GI.
Thursday, March 2nd, 2023
Major update adds complete new terrain-generation system to the Max particle and physics add-on.
Wednesday, February 8th, 2023
Long-awaited expansion of the Geometry Nodes system now available as an experimental branch of Blender.
Monday, November 28th, 2022
Updated: save money with these seasonal deals on CG software, plugins, stock assets and hardware.
Monday, November 28th, 2022
Major update to Omniverse's scene layout app adds new physics features and support for MaterialX.
Wednesday, November 9th, 2022
Download the source code for the latest version of the real-time physics SDK, along with smoke and fire simulation system Flow 2.0.
Wednesday, November 9th, 2022
Check out the latest features in the rendering and technical animation software, and the changes to the separate KeyShot Web Viewer.
Wednesday, November 2nd, 2022
Amazing set of free tools and scripts adds brush- and physics-based set dressing to 3ds Max.
Monday, August 15th, 2022
Long-awaited update to the game engine is smaller than first planned, but features updates to Scaleform and the GamePlatform plugin.
Thursday, April 7th, 2022
Big update to the Omniverse scene layout app adds soft-body physics, new character animation toolset.
Saturday, March 26th, 2022
Option to use renderers like Cycles, OctaneRender and V-Ray inside Omniverse apps due soon.
Saturday, March 26th, 2022