Real-time physics framework used in game engines and offline simulation tools for 3ds Max and Maya is now fully open-source.
Tuesday, April 22nd, 2025
Real-time physics framework used in game engines and offline simulation tools for 3ds Max and Maya is now fully open-source.
Tuesday, April 22nd, 2025
Check out the new features in the 3D software, including viewport path tracing, a new Toon Filter, and new rigging and animation tools.
Friday, April 18th, 2025
See the the new features in the GPU renderers, including better USD support and the option to import and render skinned characters.
Monday, April 14th, 2025
New purpose-built app is designed for playing back environments onto LED walls. Read our FAQs on its workflow and requirements.
Friday, April 11th, 2025
Discover key features for VFX artists and colorists in this major update to the free grading and editing app and its $295 Studio edition.
Sunday, April 6th, 2025
Check out the new features in the next major production version of the GPU renderer, including new decal and lens effects systems.
Tuesday, April 1st, 2025
'First ever path-tracing solution' for virtual production lets studios render existing V-Ray assets on LED walls in real time for in-camera VFX.
Monday, March 31st, 2025
New series of pro workstation and laptop GPUs include the 'most powerful desktop GPU ever created'. See its key specs for CG work.
Wednesday, March 19th, 2025
Check out the key changes in the latest version of the open-source 3D app, including important updates to animation and the CPU compositor.
Tuesday, March 18th, 2025
Check out the new versions of AMD's AI-based image upscaling, sharpening and frame-generation tech, available via its GPU drivers.
Saturday, March 8th, 2025
First RDNA 4 GPUs get strong reviews in the gaming press. But how do they fare in CG apps like Blender and DaVinci Resolve?
Friday, March 7th, 2025
Major update to Dimension 5's real-time visualization software adds experimental path tracing system. Check out the other new features.
Thursday, March 6th, 2025
Renderer gets better multiscattering in volumes, USD procedural support in Maya, and initial support for GeForce 50 Series GPUs.
Thursday, February 13th, 2025