New free Substance integration plugin for 3ds Max now out of beta and ready for use in production.
Friday, April 13th, 2018
New free Substance integration plugin for 3ds Max now out of beta and ready for use in production.
Friday, April 13th, 2018
Free standalone viewer lets non-users open and interact with scenes created in the renderer.
Friday, April 6th, 2018
Effects and compositing software to get new grading and look dev features, HDR Waveform scope, and improved real-time playback.
Friday, April 6th, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support.
Friday, April 6th, 2018
Maya crowd-simulation software gets new flocking system and simulation cache-editing options, plus support for layered caches.
Thursday, April 5th, 2018
Nifty new Master Properties system for managing nested comps, plus revamped puppet animation tools.
Tuesday, April 3rd, 2018
2D/3D rendering system gets fast, AI-based image denoising for both the 3D viewport and final renders.
Friday, March 30th, 2018
3ds Max production renderer adds support for Nvidia's AI-based OptiX denoising system, hybrid CPU/GPU texture baking, adaptive sampling.
Friday, March 30th, 2018
First release in the Modo 12 Series overhauls the Mesh Paint tool, and adds a neat new Surface Strips system to MeshFusion modelling.
Thursday, March 29th, 2018
Environment-creation software gets new LOD export options, better Ptex support. Plant generator gets new Flower node.
Tuesday, March 27th, 2018
Popular Photoshop and Illustrator colour wheel add-on gets neat new cube picker, Pantone support, new UI modes and keyboard shortcuts.
Tuesday, March 27th, 2018
Free game engine gets experimental support for Nvidia's PhysX real-time physics system, more integrated cloud functionality.
Monday, March 26th, 2018
Modo edition of the renderer gets hybrid CPU/GPU rendering, V-Ray Fur and support for Cryptomatte.
Saturday, March 24th, 2018