Latest open-source version of the production renderer used on movies like The Bad Guys 2 adds work-in-progress MaterialX support.
Tuesday, July 28th, 2026
Latest open-source version of the production renderer used on movies like The Bad Guys 2 adds work-in-progress MaterialX support.
Tuesday, July 28th, 2026
See the latest features in Pixar's production renderer, including native MaterialX and Cryptomatte support in RenderMan XPU.
Tuesday, July 28th, 2026
Updated for Alpha 2: next major version of the GPU renderer adds neat options for recreating iridescent and ultra-reflective materials.
Tuesday, July 28th, 2026
See the the new features in the physically based GPU renderers, including a new cutaway render system and fSpy camera matching.
Tuesday, July 28th, 2026
Material authoring and 3D painting app now lets you paint directly onto a mesh's UVs in a dedicated 2D viewport. See all the new features.
Monday, July 27th, 2026
New features in the compositing, finishing and effects software include Isolate and Pixel Expression nodes, and ProRes RAW support.
Monday, July 27th, 2026
Big update to the formerly Windows-only terrain software adds support for new platforms - and for VDM-based 'true 3D' terrain.
Saturday, July 25th, 2026
Check out the new features in the plugins for motion design and VFX, including zoom and aspherical lens support in Real Lens Flares.
Saturday, July 25th, 2026
Check out the new features in the renderer, including a procedural Scratches shader and a high-altitude layer in the Clouds object.
Friday, July 24th, 2026
Check out the changes to the sculpting, retopology and painting tools - including a complete new node-based texturing system.
Thursday, July 23rd, 2026
Production renderer gets new BSDF nodes for toon shading and new Accelerated Viewport mode for Maya users. See all the changes.
Thursday, July 23rd, 2026
Sizeable update makes it possible to import, edit, relight and render 3DGS data inside the 3D software. Check out its other new features.
Wednesday, July 22nd, 2026
New 'Bring Your Own Data' feature lets studios train models for Maya's MotionMaker system using their own keyframe or mocap data.
Wednesday, July 22nd, 2026