Check out the new features in this major update to the neat standalone tool for editing animation caches created in other DCC software.
Monday, June 1st, 2026
Check out the new features in this major update to the neat standalone tool for editing animation caches created in other DCC software.
Monday, June 1st, 2026
Neat tool for sculpting and deforming animation caches from other DCC apps gets new FBX pipeline for use with game engines.
Friday, June 16th, 2023
GPU-based tool for sculpting animation caches gets initial support for Alembic, plus option to use procedural textures as alphas.
Tuesday, May 11th, 2021
Latest free build of Otoy's new tool for sculpting animation caches speeds up playback 'about 10x' and adds a readymade toon material.
Friday, July 17th, 2020
Check out this new GPU-based tool for sculpting animation caches or converting them to volumes, available as a free public alpha.
Tuesday, December 3rd, 2019
Updated with new product name. Sculpt corrective shapes on Alembic caches, or add cloth or jiggle deformation.
Thursday, August 16th, 2018