JangaFX's real-time liquid simulator is now in public alpha. Check out the new features in LiquiGen 0.3, like whitewater and surface tension.
Tuesday, July 23rd, 2024
JangaFX's real-time liquid simulator is now in public alpha. Check out the new features in LiquiGen 0.3, like whitewater and surface tension.
Tuesday, July 23rd, 2024
Real-time smoke and fire simulator for games and VFX gets movable, parentable simulation domains, and live recording in the timeline.
Tuesday, July 23rd, 2024
Discover how to create a detailed, animation-ready fantasy character with Maya and ZBrush in The Gnomon Workshop's new tutorial.
Sunday, July 21st, 2024
Particle generation tool for motion graphics and VFX gets support for particle blending modes, new set of Position Path Presets.
Friday, July 19th, 2024
Check out the lastest features in the virtual reality modeling software, like this interesting shape matching feature in the new Assets panel.
Friday, July 19th, 2024
Material authoring and 3D capture software can now send materials directly to 3ds Max, Blender, Maya, Unity and Unreal Engine 5.
Thursday, July 18th, 2024
3ds Max, Blender, Cinema 4D and Maya renderer gets motion-graphics-friendly new Distance shader, plus updates to Redshift RT.
Thursday, July 18th, 2024
Check out the latest features in the 3D animation app, including updates to the particle and simulation tools, and a new Undo History.
Thursday, July 18th, 2024
Real-time lighting design software can now 'paint' highlights and shadows directly into interactive renders from Blender.
Wednesday, July 17th, 2024
Read our pick of the latest features in the open-source 3D software, from new digital sculpting tools and GPU compositing to 'Eevee Next'.
Tuesday, July 16th, 2024
Promising add-on for the open-source 3D app generates large animated background crowds from a library of scanned 3D characters.
Monday, July 15th, 2024
Former ReDefine FX Supervisor's set of HDAs speeds up shader and AOV development in Houdini's Karma and Mantra renderers.
Friday, July 12th, 2024
Discover the key changes in the procedural 3D software: from the revolutionary Copernicus framework to rigging, animation and simulation.
Thursday, July 11th, 2024