Check out the new features in the next major production version of the GPU renderer, including new decal and lens effects systems.
Tuesday, April 1st, 2025
Check out the new features in the next major production version of the GPU renderer, including new decal and lens effects systems.
Tuesday, April 1st, 2025
Check out the latest changes to the 3D modeling and rendering app, including updates to retopology, shading and animation.
Wednesday, March 26th, 2025
Check out the new features in the renderer, including a new Houdini-specific volume shader and better integration with Solaris.
Wednesday, January 29th, 2025
Check out the new features in the VFX renderer, including OpenPBR support and changes to USD support specific to the Maya edition.
Wednesday, January 29th, 2025
Experimental preview showcases new tech in development for the GPU renderer, including native MaterialX and 3DGS support.
Tuesday, December 3rd, 2024
Master professional CG lighting workflows in Maya, Arnold, Katana and Nuke with The Gnomon Workshop's masterclass.
Sunday, October 6th, 2024
Universal Scene Description's HgiVulkan backend is intended to make Vulkan a 'more compelling option' for tools developers.
Tuesday, August 13th, 2024
Former ReDefine FX Supervisor's set of HDAs speeds up shader and AOV development in Houdini's Karma and Mantra renderers.
Friday, July 12th, 2024
Discover the key changes in the procedural 3D software: from the revolutionary Copernicus framework to rigging, animation and simulation.
Thursday, July 11th, 2024
New open shading model intended to supersede both Adobe and Autodesk's standard materials reaches its milestone 1.0 release.
Wednesday, June 5th, 2024
Check out the new features in the 3D animation software, from updates to LookdevX to a sneak peek at character rigging in Bifrost.
Wednesday, May 22nd, 2024
Read our pick of the new features in UE5, from Motion Graphics Mode and modular character rigging to virtual production and VFX.
Monday, April 29th, 2024
Check out the changes in the compatibility-breaking update to the renderer, including better denoising and progressive rendering.
Thursday, March 28th, 2024