Discover the key changes in the procedural 3D software: from the revolutionary Copernicus framework to rigging, animation and simulation.
Thursday, July 11th, 2024
Discover the key changes in the procedural 3D software: from the revolutionary Copernicus framework to rigging, animation and simulation.
Thursday, July 11th, 2024
Promising tool creates KineFX-compatible muscle and skin simulation rigs for use in visual effects, animation and games.
Thursday, July 4th, 2024
Real-time ray tracing renderer for large V-Ray scenes gets support for VR headsets, rounded edges and ACEScg color space.
Tuesday, July 2nd, 2024
See all the key features in the next major update to Houdini, from modeling, animation and simulation to the COPERNICUS framework.
Friday, June 14th, 2024
Discover how the VFX studio created over 560 miraculous effects shots for the Netflix chart-topping religous minseries.
Friday, June 7th, 2024
Check out the latest features in the renderer, including this cross-hatching effect in the new Non-Photorealistic Rendering system.
Thursday, June 6th, 2024
Major update to the Maya crowds tool adds new workflows for creating shots without simulation, and a new UE5-style ML Deformer.
Thursday, June 6th, 2024
New open shading model intended to supersede both Adobe and Autodesk's standard materials reaches its milestone 1.0 release.
Wednesday, June 5th, 2024
Real-time ray tracing renderer for exploring large V-Ray scenes gets support for UDIM textures and the V-Ray Decal system.
Thursday, May 23rd, 2024
Check out the new features in Autodesk's production renderer, including new controls for tonemapping toon-shaded renders.
Thursday, May 23rd, 2024
Maya developer snaps up the startup behind the much-discussed AI-based online VFX platform. Read our FAQs on the buyout.
Wednesday, May 22nd, 2024
Check out the new features in the popular real-time Boolean modeling and soft beveling system for SideFX's procedural 3D software.
Tuesday, May 21st, 2024
Find out how to use SideFX's experimental Houdini toolset for creating large-scale natural environments for games and VFX.
Sunday, May 12th, 2024