October 29, 2021
GPU production renderer gets new USD importer, Boolean clipping material, volumetric light linking. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
November 20, 2018
Watch the best tech demos from the show - from advances in VR to new ways to melt your CG dragon. Read More »
October 19, 2018
Sub-$100 Mac-only 3D software gets support for PBR materials, glTF export, new dark UI theme. Read More »
April 11, 2018
Fascinating demo shows quest to remove "bullshit parameters" from the renderer, free with the upcoming Katana 3.0. Read More »
August 24, 2016
Massive online library of scans of real-world materials and objects used on The Jungle Book finally goes live. Two free helper tools, too. Read More »
July 20, 2016
Major update to the hybrid 2D/3D rendering software adds new PBR render engine and UV baking tools. Read More »
July 5, 2016
Hotly tipped biased GPU-based renderer gets new PBR material, support for volumetrics and baking. Read More »
June 12, 2015
Updated: Handy set of artist-created add-ons gets new UE4 shader, Color Temperature adjustment layer. Read More »
May 22, 2015
Videos: see the key features of this major update, including the new Advanced Viewport and FX tools. Read More »
April 8, 2015
Price of an individual licence up $300, but MeshFusion comes free. See the new modelling, UV and rendering tools here. Read More »
March 23, 2015
GPU-based renderer gets support for instancing, AxF material format. New Maya plugin and server edition also in development. Read More »
February 26, 2015
Long-awaited commercial release of 3ds Max renderer adds interactive rendering, SSS, big speed boosts. Read More »
December 12, 2014
Lots of new features for a service pack, including support for hair, SSS and Light Caches in V-Ray RT GPU. Read More »
September 4, 2014
Cool new tool converts HDR files between formats and generates specular and irradiance textures. Read More »
August 31, 2012
Newly open-sourced tool analyses BRDF data, enabling comparison to data from real-world materials. Read More »
December 8, 2011
Version 1.5.1 of hybrid CPU/GPU renderer also adds 'state of the art' BRDF system, real-world emitters. Read More »