Check out the changes to tracking plugins FaceTracker and GeoTracker, including new wireframe rendering and start frame selection options.
Friday, February 14th, 2025
Check out the changes to tracking plugins FaceTracker and GeoTracker, including new wireframe rendering and start frame selection options.
Friday, February 14th, 2025
Renderer gets better multiscattering in volumes, USD procedural support in Maya, and initial support for GeForce 50 Series GPUs.
Thursday, February 13th, 2025
Updated for version 1.2: Intuitive layer-based texture painting add-on for Blender now supports shader layers and texture baking.
Wednesday, February 12th, 2025
VFX artist Robert Rioux's handy add-ons streamline the process of managing lights and render layers within complex production scenes.
Tuesday, February 11th, 2025
Discover how NVIDIA's Blackwell GPUs performed in CG software like 3ds Max, Arnold, Blender, Maya, UE5 and V-Ray in our early tests.
Friday, February 7th, 2025
Updated: New free public beta build of the long-awaited Blender integration for V-Ray based on the V-Ray 7 core is now available
Friday, February 7th, 2025
Update to Epic Games' free app provides more control over scans, with the option to create 1-million-poly models with 8K textures.
Thursday, January 30th, 2025
Handy free Blender add-on displays an estimated time and progress bar for entire animations being rendered, not just individual frames.
Thursday, January 30th, 2025
Check out the new features in the renderer, including native OpenPBR and 3D Gaussian Splatting support, and improvements to V-Ray GPU.
Thursday, January 16th, 2025
VFX artist Robert Rioux's handy open-source tools convert the aiStandardSurface shader to Blender's Principled BSDF.
Wednesday, January 15th, 2025
Discover how to create story-rich environment concept art for games and VFX with The Gnomon Workshop's new tutorial.
Monday, January 13th, 2025
Get free smoke and fire FX as 2K ProRes files or sequences of VDB files optimized for rendering in Blender. For commercial use.
Sunday, January 12th, 2025
Promising project management tool for VFX, animation and games is intuitive enough for non-TDs, but robust enough for bigger projects.
Monday, January 6th, 2025