Interesting new tool for creating VFX for games generates both 2D and 3D assets for FX like magic and energy from a single node graph.
Tuesday, July 29th, 2025
Interesting new tool for creating VFX for games generates both 2D and 3D assets for FX like magic and energy from a single node graph.
Tuesday, July 29th, 2025
Wide-ranging update to the architectural renderer adds AI PBR material generation, plus new scene layout, camera and lighting tools.
Wednesday, July 23rd, 2025
Read our pick of the latest features in the open-source 3D software, from full Vulkan support to hidden gems like the new FBX importer.
Tuesday, July 15th, 2025
Check out the new features in this wide-ranging update to the real-time 3D engine. Available free for indie games and VFX projects.
Monday, July 14th, 2025
Renderer developer's €30,000/year contribution to the open-source 3D app follows the release of the new official edition of V-Ray for Blender.
Friday, July 11th, 2025
New generative AI features in the renderer and visualization app run on your local machine, but may create copyright-infringing results.
Wednesday, July 9th, 2025
Updated: free Blender-based tool generates 3D interiors, from rooms to entire houses. Check out its new Infinigen-Sim toolset.
Monday, June 30th, 2025
Development of the open-source CPU/GPU renderer and its Blender plugin now 'back on track' after three years. See what's new.
Wednesday, May 21st, 2025
How does HP's rackable graphics workstation compare to a desktop system in real-world rendering and CG tests? Jason Lewis finds out.
Tuesday, May 6th, 2025
Big update to the effects plugins for video editing and compositing apps adds AI matte generation and GPU acceleration on AMD hardware.
Friday, May 2nd, 2025
New real-time design exploration and visualization plugin lets users generate ray traced 4K renders inside the 3D modeling software.
Thursday, May 1st, 2025
Real-time renderer gets support for light linking, lens effects, and Shader Execution Reordering on NVIDIA GPUs. See all the new features.
Wednesday, April 30th, 2025
Real-time physics framework used in game engines and offline simulation tools for 3ds Max and Maya is now fully open-source.
Tuesday, April 22nd, 2025