Check out this physically based, 100% parallelised 'next-gen' fluid simulator, soon available in beta.
Thursday, October 30th, 2014
Check out this physically based, 100% parallelised 'next-gen' fluid simulator, soon available in beta.
Thursday, October 30th, 2014
Now shipping: Speed boosts, new progressive renderer, plus new option to render Bifrost meshes.
Thursday, October 23rd, 2014
New updates add OpenSubdiv and Alembic support to Max; colour-management and performance profiling tools to Maya.
Tuesday, August 12th, 2014
New versions for The Foundry's core tools increase the renderer's penetration into the VFX market.
Tuesday, August 12th, 2014
First full update to the compositing package in five years throws in the $995 Dimension stereo tools for free.
Thursday, June 12th, 2014
Free asset-review tool comes to Macs and iPads on top of Windows; adds support for geometry caches.
Tuesday, May 13th, 2014
Good update for games artists adds physically correct shading, layered GLSL shaders, in-viewport IBL.
Friday, April 4th, 2014
Updated: Renderer gets Alembic support and real-time animation scrubbing with motion blur. Neat.
Friday, March 21st, 2014
Try NewTek's innovative new tool for sculpting animation caches by hand. Works with most 3D packages.
Saturday, December 28th, 2013
Sizeable update to the physically based renderer adds new tools for for suns, seas and surface scattering.
Thursday, December 5th, 2013
Plant-generation tool gets support for Sub-Ds, Alembic, animated growth and seasonal changes.
Wednesday, November 13th, 2013
Updated: Latest beta release adds new distributed rendering, subsurface scattering and proxy functionality.
Monday, November 4th, 2013
Update adds cool new soft and hard body, particle and fluid simulation tools; more robust lighting workflow.
Thursday, October 31st, 2013