New tool for sculpting animation caches lets users refine work or "paint out" simulation errors by hand.
Tuesday, July 23rd, 2013
New tool for sculpting animation caches lets users refine work or "paint out" simulation errors by hand.
Tuesday, July 23rd, 2013
Long-awaited update adds Alembic support, GPU-accelerated Hybrido 2 fluid solver, new Relationship Editor.
Tuesday, May 28th, 2013
Major update adds better ocean-surface sims and cloud sculpting via DreamWorks' OpenVDB technology.
Friday, March 15th, 2013
Update to renderer adds support for Alembic geometry, instancing within V-Ray RT, Hair Farm hair.
Thursday, February 7th, 2013
Popular compositor gains partial GPU acceleration, revamped 2D tracker, support for Alembic and OpenEXR 2.0.
Thursday, November 29th, 2012
Features lined up for future releases include Alembic and deep image support, metaballs, new materials.
Tuesday, November 6th, 2012
Import files in the new industry-standard interchange format into 3ds Max, complete with animation.
Tuesday, October 30th, 2012
Check out a tree generator created with the next-gen tool development platform's new C++ API.
Monday, October 1st, 2012
Updated: Download the demo to try the dynamics tools, brush-based sculpting and AE interoperability.
Wednesday, September 5th, 2012
Updated: Volumetric format used on Puss in Boots due for integration into "next major release" of Houdini.
Wednesday, August 8th, 2012
See cool tools built with the high-performance app development framework running inside Maya.
Wednesday, August 1st, 2012
Details to follow at Siggraph, along with news of Alembic and deep image support in V-Ray for 3ds Max.
Thursday, July 26th, 2012
Latest update to fluid simulator adds powerful new Hybrido 2 fluid solver and new node-based scene graph.
Tuesday, May 8th, 2012