Epic's MetaHuman framework for creating 3D characters for games and VFX is out of early access. See its new features - and its new EULA.
Wednesday, June 4th, 2025
Epic's MetaHuman framework for creating 3D characters for games and VFX is out of early access. See its new features - and its new EULA.
Wednesday, June 4th, 2025
Check out the new features in the roto and paint app, including new AI tools for refining masks, generating depth maps, and fixing glitches.
Friday, May 30th, 2025
Simulate thousands of rubbery objects in near-real time with Łukasz Czyż's plugin implementing Vertex Block Descent methods in Blender.
Tuesday, May 13th, 2025
Check out the feature set of the much-anticipated tool for creating VFX assets for games, its workflow, its release date, and its likely price.
Thursday, April 17th, 2025
Popular 3D tree generator gets new Skeleton tool for creating animation rigs, and new workflows to reduce tree poly counts for use in games.
Thursday, April 10th, 2025
Big update to the renderer adds OpenPBR support. See the other new features for 3ds Max, Blender, Cinema 4D, Houdini and Maya users.
Thursday, April 3rd, 2025
Check out the latest features in the popular Maya fur and feathers plugin, including new nodes for resolving intersections.
Monday, March 24th, 2025
Asset baking and export add-on can now bake PBR textures from any Blender shader set-up, not just the Principled BSDF shader.
Saturday, March 15th, 2025
New free plugin based on veteran standalone app MakeHuman creates custom 3D characters, complete with skin and clothing.
Tuesday, March 11th, 2025
Master professional asset development workflows for VFX with The Gnomon Workshop's advanced-level tutorial.
Sunday, March 9th, 2025
Master character effects workflows for animation, cinematics and VFX with The Gnomon Workshop's detailed Houdini tutorial.
Sunday, March 2nd, 2025
Renderer gets better multiscattering in volumes, USD procedural support in Maya, and initial support for GeForce 50 Series GPUs.
Thursday, February 13th, 2025
DNEG TD Mengya Zhang's OpenCL-based tool generates realistic skin sliding without tissue simulation. Free to try on personal projects.
Monday, January 20th, 2025