Promising new tool based exports liquid sims in Alembic format for use in other CG software. Now updated to support spray emission.
Monday, December 1st, 2025
Promising new tool based exports liquid sims in Alembic format for use in other CG software. Now updated to support spray emission.
Monday, December 1st, 2025
Read our pick of the latest features in the open-source 3D software, from Geometry Nodes and Cycles to changes to color management.
Wednesday, November 19th, 2025
Update to the popular effects plugin makes it easier to exchange simulation caches with Houdini, Bifrost, EmberGen and LiquiGen.
Monday, October 6th, 2025
See the neat new AI-based masking workflows in the roto and paint app, including a new Face ML node for automatic facial segmentation.
Friday, September 26th, 2025
[Sponsored] Games artist Francis Lamoureux reveals how he uses Reallusion's Character Creator to convert sculpts to game characters.
Wednesday, August 6th, 2025
The real-time liquid simulator is now officially production-ready. Check out the new options for simulating deliciously viscous fluids.
Tuesday, July 29th, 2025
Interesting new tool for creating VFX for games generates both 2D and 3D assets for FX like magic and energy from a single node graph.
Tuesday, July 29th, 2025
Innovative Maya-compatible character animation software gets new Sequencer editor and automatic secondary dynamics.
Monday, July 28th, 2025
Wide-ranging update to the architectural renderer adds AI PBR material generation, plus new scene layout, camera and lighting tools.
Wednesday, July 23rd, 2025
Discover how the video for the Grammy-nominated track was created with KeenTools' FaceBuilder and FaceTracker for Nuke.
Monday, June 30th, 2025
Epic's MetaHuman framework for creating 3D characters for games and VFX is out of early access. See its new features - and its new EULA.
Wednesday, June 4th, 2025
Check out the new features in the roto and paint app, including new AI tools for refining masks, generating depth maps, and fixing glitches.
Friday, May 30th, 2025
Simulate thousands of rubbery objects in near-real time with Łukasz Czyż's plugin implementing Vertex Block Descent methods in Blender.
Tuesday, May 13th, 2025