Updated: Features added in the 1.1 and 1.2 releases include Multi Object Mode, UDIM packing, and the new UVReactor modifier.
Tuesday, April 15th, 2025
Updated: Features added in the 1.1 and 1.2 releases include Multi Object Mode, UDIM packing, and the new UVReactor modifier.
Tuesday, April 15th, 2025
Crowd animation tool for 3ds Max, Cinema 4D and Unreal Engine gets a complete traffic simulation system, and a new viewport renderer.
Tuesday, April 15th, 2025
Get new versions of particle tools Krakatoa MX, Frost MX, Stoke MX and XMesh MX recompiled to support current versions of 3ds Max.
Thursday, April 10th, 2025
Big update to the renderer adds OpenPBR support. See the other new features for 3ds Max, Blender, Cinema 4D, Houdini and Maya users.
Thursday, April 3rd, 2025
'First ever path-tracing solution' for virtual production lets studios render existing V-Ray assets on LED walls in real time for in-camera VFX.
Monday, March 31st, 2025
Check out the latest features in the production renderer, including toon shading on GPU, and new HTML viewer for render statistics.
Friday, March 28th, 2025
Check out the latest changes to the 3D modeling and rendering app, including updates to retopology, shading and animation.
Wednesday, March 26th, 2025
Maya crowd simulation plugin goes back on sale as part of Autodesk's product bundle for VFX and games work. Check out its new features.
Wednesday, March 26th, 2025
AI-based service for VFX and animation gets rebranded as part of Autodesk's Flow cloud platform. Check out its latest features.
Friday, March 14th, 2025
Check out the new features in the Unreal Engine 5 world building tool, including Runtime Virtual Texturing and an Advanced Water Shader.
Thursday, March 13th, 2025
You can download the set of 1,200+ meshes of buildings and props free from Epic Games' Fab marketplace - but you'll need to be quick about it.
Wednesday, March 12th, 2025
Major update to Dimension 5's real-time visualization software adds experimental path tracing system. Check out the other new features.
Thursday, March 6th, 2025
So why is the Maya and 3ds Max developer culling 9% of its global workforce when revenue is actually going up across the business?
Tuesday, March 4th, 2025