New version of the veteran graphics benchmark for testing workstations reflects recent changes to CG software and industry pipelines.
Monday, May 5th, 2025
New version of the veteran graphics benchmark for testing workstations reflects recent changes to CG software and industry pipelines.
Monday, May 5th, 2025
Free Photoshop scripts convert high-res planetary textures to UDIMs for use in VFX and animation, in apps like 3ds Max, Blender, Maya.
Sunday, May 4th, 2025
Real-time renderer gets support for light linking, lens effects, and Shader Execution Reordering on NVIDIA GPUs. See all the new features.
Wednesday, April 30th, 2025
Update to the renderer adds over 3,100 Chaos Scans materials to the Cosmos library, and improves DoF and volumetric effects.
Thursday, April 24th, 2025
Check out the feature set of the much-anticipated tool for creating VFX assets for games, its workflow, its release date, and its likely price.
Thursday, April 17th, 2025
Add-on lets you send characters from Character Creator to MetaTailor with one-click, fit 3D clothing to them, then send them back to CC4.
Thursday, April 17th, 2025
Check out the latest features in the real-time visualization software, including support for DLSS 4 and a new procedural 3D grass material.
Wednesday, April 16th, 2025
Updated: Features added in the 1.1 and 1.2 releases include Multi Object Mode, UDIM packing, and the new UVReactor modifier.
Tuesday, April 15th, 2025
Crowd animation tool for 3ds Max, Cinema 4D and Unreal Engine gets a complete traffic simulation system, and a new viewport renderer.
Tuesday, April 15th, 2025
Check out the new features, price and release date for the next major update to the 3D character creation software for games and VFX.
Thursday, April 10th, 2025
Get new versions of particle tools Krakatoa MX, Frost MX, Stoke MX and XMesh MX recompiled to support current versions of 3ds Max.
Thursday, April 10th, 2025
Big update to the renderer adds OpenPBR support. See the other new features for 3ds Max, Blender, Cinema 4D, Houdini and Maya users.
Thursday, April 3rd, 2025
'First ever path-tracing solution' for virtual production lets studios render existing V-Ray assets on LED walls in real time for in-camera VFX.
Monday, March 31st, 2025