Latest update extends the free material creation software's handling of UDIMs and texture sets. See all of the new features here.
Thursday, September 2nd, 2021
Latest update extends the free material creation software's handling of UDIMs and texture sets. See all of the new features here.
Thursday, September 2nd, 2021
Nvidia's free app now automatically lip syncs Character Creator head meshes to dialog in any language.
Saturday, August 7th, 2021
Big free update to the real-time rendering and look dev tool adds neat texturing and lighting features, RTX-accelerated render denoising.
Thursday, July 8th, 2021
Buyout of Pixyz's CAD data preparation and import tools may also lead to new workflows for games artists in the Unity Editor.
Wednesday, June 23rd, 2021
Unusual character animation tool gets new silhouette render mode, better handling of mirrored rigs.
Wednesday, April 7th, 2021
Real-time 3D character-creation tool gets new Smart Hair system of modular hairstyles and facial hair.
Thursday, March 25th, 2021
Sizeable update to the 3D software adds 'full USD integration', new VR modelling app, and new character rigging and animation features.
Wednesday, March 24th, 2021
Big update to the open-source Maya rigging framework adds new tools to auto-rig game characters, and for using mGear rigs in UE4.
Tuesday, March 9th, 2021
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset.
Tuesday, November 3rd, 2020
Big update to the procedural 3D software adds KineFX character rigging toolset; updates to Solaris, Karma and the simulation tools.
Wednesday, October 21st, 2020
Major update to the character animation app adds support for retargeting and camera animation.
Thursday, October 1st, 2020
Read Jason Lewis's in-depth review of Nvidia's Quadro RTX and AMD's Radeon Pro workstation GPUs.
Friday, August 28th, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing.
Thursday, July 23rd, 2020