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Search for "optix"

Foundry ships Modo 12.2

Update adds render denoising, Workbenches system for custom UI layouts, more improvements to modelling, UVs and tech animation.

Friday, November 16th, 2018

Chaos Group releases V-Ray Next for Maya

Now shipping: see videos of the new GPU rendering features and the new hair and toon shaders.

Friday, October 26th, 2018

Solid Angle ships Arnold 5.2.1

Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision.

Tuesday, October 23rd, 2018

SideFX ships Houdini 17

Videos: major Houdini update adds Vellum multphysics solver, new cloth and hair tools, material-based facturing and simulation retiming.

Wednesday, October 10th, 2018

Chaos Group releases Beta 3 of V-Ray Next for Maya

Open beta of next big update to renderer gets new layered texture node, in-viewport OptiX denoising.

Monday, September 17th, 2018

Chaos Group releases Beta 2 of V-Ray Next for Maya

Update improves the IPR and GPU rendering architectures, extends the new toon and hair shaders.

Saturday, August 11th, 2018

Iray for 3ds Max 1.8 and Iray for Maya 2.1 both ship

Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.

Friday, August 3rd, 2018

Chaos Group on V-Ray Next and the future of rendering

V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools.

Thursday, May 31st, 2018

Chaos Group launches V-Ray Next for 3ds Max

Now shipping: Next big update to the renderer officially launches. See the key features and price changes here.

Tuesday, May 22nd, 2018

Appleseed team releases appleseed 1.9

Open-source renderer adds image denoising, random walk SSS, neat camera shutter curve and light path recording systems.

Monday, May 14th, 2018

Sneak peek: V-Ray Next for Maya

Video: see the new toon shader coming up in the next major update to the Maya edition of the renderer.

Friday, May 4th, 2018

Solid Angle ships Arnold 5.1

Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support.

Friday, April 6th, 2018

cebas ships finalRender Drop 1

3ds Max production renderer adds support for Nvidia's AI-based OptiX denoising system, hybrid CPU/GPU texture baking, adaptive sampling.

Friday, March 30th, 2018

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Latest News

Maxon discontinues ZBrushCore and ZBrushCoreMini

Sales and downloads of the cut-down editions of ZBrush to end on 30 May 2025, but a new 'freemium' desktop version is 'on its way'.

Tuesday, May 20th, 2025

Get 50+ free assets for building a city scene in Unreal Engine

Get environment artist Emran Bayarti's Downtown Alley modular asset pack free for two weeks on Fab. For commercial use.

Tuesday, May 20th, 2025

Cubebrush bans AI content from its online marketplace

AI-generated assets can still be uploaded, but will be made 'essentially invisible'. See how the policy compares to other sites.

Monday, May 19th, 2025

Master Character Creation for Production

Improve your skills in designing, sculpting and texturing 3D characters with The Gnomon Workshop's detailed tutorial.

Monday, May 19th, 2025

Adobe to update Creative Cloud All Apps subs in North America

Existing subscribers to be moved to more expensive Creative Cloud Pro plans with more generative AI features by default. Read our FAQs.

Sunday, May 18th, 2025

Cebas releases thinkingParticles 7.4 for 3ds Max

Check out the latest features in the particle and physics plugin, including the new Explosion Tool and 160+ new scripting functions.

Friday, May 16th, 2025

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