Updated: Extra videos show the cult animation and rendering tool's new Skelevision interactive rigging view.
Wednesday, April 17th, 2013
Updated: Extra videos show the cult animation and rendering tool's new Skelevision interactive rigging view.
Wednesday, April 17th, 2013
Developer aims to allow "every single 3D app" to process render jobs in the cloud on up to 128 GPUs.
Friday, March 22nd, 2013
Impressive update adds high-end rigid-body dynamics, true claylike sculpting to the open-source app.
Friday, February 22nd, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing.
Tuesday, February 19th, 2013
Goofs, fluffs and flubs from the facial capture sessions get put through the game engine. Hilarity ensues.
Tuesday, February 5th, 2013
Cristóbal Vila's beautiful short, created in modo and Cinema 4D, journeys from distant galaxies to droplets of water.
Wednesday, January 16th, 2013
Last update: 28 December. Read our list of the best holiday offers available for CG applications.
Friday, December 28th, 2012
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins.
Wednesday, November 28th, 2012
The heads of the newly merged Foundry and Luxology on a match made in heaven - and Starbucks.
Tuesday, September 25th, 2012
Both firms retain own names and identities: work on modo, Nuke and other tools continues as normal.
Tuesday, September 25th, 2012
Innovative real-time image-based lighting tool enables users to 'paint' highlights directly onto 3D models.
Monday, September 24th, 2012
Watch Pixomodo's breakdown reel to see why the studio just won an Emmy Award for best visual effects.
Thursday, September 20th, 2012
Director Meni Tsirbas talks us through his post-apocalyptic short, created with an all-student team.
Friday, July 6th, 2012