Updated: See the new crowd sim and simulation slicing options, plus the new Principled PBR shader.
Monday, September 28th, 2015
Updated: See the new crowd sim and simulation slicing options, plus the new Principled PBR shader.
Monday, September 28th, 2015
Aaron Sims Company lead digital matte painter Didier Konings explains how he created this real production asset.
Wednesday, September 23rd, 2015
Updated: 3D clothing design app gets new direct positioning tool, better pattern editing, faster sims. Now shipping.
Tuesday, September 22nd, 2015
Renderfarm manager gets support for multiple jobs in the Submitter; new Max and Maya-specific options.
Tuesday, September 22nd, 2015
Core renderer gets support for refractive dispersion, better volumetrics. Maya plugin gets initial support for Bifrost.
Monday, September 21st, 2015
Fix deformation errors without weight painting with this neat implemention of Rhythm & Hues' Delta Mush system.
Thursday, September 17th, 2015
New plugin lets users create voxel-based gaseous fluid effects using Softimage's ICE toolset.
Wednesday, September 9th, 2015
DreamWorks veteran Sébastien Wojda provides his expert tips for creating better character animation.
Monday, September 7th, 2015
VFX-friendly online service now available on Google Cloud Platform. Sign up to get $800 in free credits.
Thursday, September 3rd, 2015
Now officially shipping: Open-source renderer gets major speed boosts, support for AOVs. New 3ds Max exporter to come.
Wednesday, September 2nd, 2015
Handy-looking plugin reorganises Max's UI to speed up skinning workflow, adds new 'bubble' envelope system.
Tuesday, September 1st, 2015
Master the core principles of custom tool development with ex-Disney TD Mike Harris's five-hour video guide.
Monday, August 31st, 2015
New tool will let users of his Brekel Pro software record mocap and point cloud data using multiple Kinect sensors.
Friday, August 28th, 2015