Open-source renderer gets new shadowcatcher system, plus variance clamping to reduce artefacts in renders.
Wednesday, May 18th, 2016
Open-source renderer gets new shadowcatcher system, plus variance clamping to reduce artefacts in renders.
Wednesday, May 18th, 2016
View and navigate Maya scenes via an Oculus Rift or HTC Vive with this VR plugin. Includes a free edition.
Friday, May 13th, 2016
CG tools development platform gets option to author custom apps in Python alone, plus new Modo plugin.
Thursday, May 12th, 2016
Texturing tool gets neat new system to smooth freehand paint strokes, better interoperability with Maya.
Wednesday, May 11th, 2016
Production-proven cloth simulation plugin comes to Modo. Capable of creating fabric, hair - and even snow.
Tuesday, May 10th, 2016
Free tool promotes UK trade union BECTU's campaign against unpaid overtime in the creative industries.
Friday, May 6th, 2016
3D clothing design tool gets new history stack, better pattern design tools, Alembic and Maya geometry cache export.
Friday, April 29th, 2016
Update tightens integration between V-Ray and Nuke, adds new features from 3ds Max edition of the renderer.
Friday, April 22nd, 2016
See adrenaline-pumping VFX work created with Nuke, Mari and Katana - including most of the Oscar long list.
Wednesday, April 20th, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here.
Monday, April 18th, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel.
Monday, April 18th, 2016
Cool new cloud-based service uses an AI-driven system to tile, extend or 'mutate' game textures automatically.
Wednesday, April 13th, 2016
Long-awaited update adds support for pure GPU rendering. Supports multiple AMD, Nvidia or Intel GPUs.
Monday, April 11th, 2016