Cost of industry-standard render tool slashed to $2,000. RenderMan for Maya pricing unaffected.
Monday, November 15th, 2010
Cost of industry-standard render tool slashed to $2,000. RenderMan for Maya pricing unaffected.
Monday, November 15th, 2010
Promising new 3D controller to support Max, Maya, Cinema 4D on launch next year, says developer.
Friday, November 5th, 2010
Demo for new input device shows a user rotating the digital model being painted via a real 3D trackball.
Monday, November 1st, 2010
The award-winning veteran of the Assassin's Creed games gives his tips for breaking into concept art.
Monday, November 1st, 2010
Image-based modelling app now optimised for multi-core CPUs; price of Scanner edition cut by $100.
Friday, October 29th, 2010
Updated Maya renderer adds 'ShaderGrind' system to make authoring accessible to non-TDs.
Saturday, October 23rd, 2010
New online store for procedural texture materials, as featured in 3ds Max and Maya 2011.
Thursday, October 21st, 2010
Stereo gaming experience too geeky for mass appeal, says Microsoft Game Studios' Phil Spencer.
Wednesday, October 20th, 2010
Turn heavy sculpts into animation-ready meshes with new OS X edition of poly-optimisation tool.
Wednesday, October 13th, 2010
Flicker-free algorithms, relighting, interactive network rendering take Vue 'out of realm of matte painting and into animation'.
Tuesday, October 12th, 2010
The natural media package formerly known as Project Dogwaffle receives another quirky update.
Friday, October 8th, 2010
Shaderlight plug-in ported from 3ds Max to SketchUp; offers physically based progressive rendering.
Thursday, October 7th, 2010
New plug-in provides the power of Vue's EcoSystem instancing technology direct inside Max.
Wednesday, October 6th, 2010