See early mock-ups of how the open-source 3D software's interface is being reworked for new iOS - and later, Android - ports.
Friday, July 25th, 2025
See early mock-ups of how the open-source 3D software's interface is being reworked for new iOS - and later, Android - ports.
Friday, July 25th, 2025
Read our pick of the latest features in the open-source 3D software, from full Vulkan support to hidden gems like the new FBX importer.
Tuesday, July 15th, 2025
Neat add-on creates detailed 3D rivers for animation or visualization work from 'just a plane and a curve'. Check out its new features.
Monday, July 14th, 2025
Renderer developer's €30,000/year contribution to the open-source 3D app follows the release of the new official edition of V-Ray for Blender.
Friday, July 11th, 2025
Check out the new features in the free standalone UV packing app, including support for texel density, and the Blender integration plugin.
Friday, July 4th, 2025
Long-awaited new edition of V-Ray integrates the production renderer natively in Blender. Check out its features, its limitations, and its price.
Tuesday, July 1st, 2025
Inexpensive add-on lets you dress environments quickly in Blender by spawning in 3D assets and letting them settle naturally under gravity.
Wednesday, June 25th, 2025
Create customisable anime-style outline renders in Blender and OctaneRender using Lino Grandi's neat new free add-on.
Tuesday, June 24th, 2025
Plan out city layouts and have this neat tool populate them with 3D buildings. Check out the updates to road generation in the 1.5 release.
Monday, June 23rd, 2025
Discover how to create game environments grounded in architectural principles with The Gnomon Workshop's new tutorial.
Monday, June 9th, 2025
Neat add-on lets you create good-looking rivers, complete with surrounding terrain, simply by drawing a path in the viewport.
Thursday, May 29th, 2025
'Biggest update yet' to the popular free Blender modifier adds 20 new tools, including generators for doors, windows and bolts.
Tuesday, May 13th, 2025
Simulate thousands of rubbery objects in near-real time with Łukasz Czyż's plugin implementing Vertex Block Descent methods in Blender.
Tuesday, May 13th, 2025