Hybrid biased/unbiased renderer gets final-quality GPU-based engine, new 'field mapping' technology.
Tuesday, June 25th, 2013
Hybrid biased/unbiased renderer gets final-quality GPU-based engine, new 'field mapping' technology.
Tuesday, June 25th, 2013
Updated plugin taps the unbiased LuxRender engine to boost realism of renders with minimal tweaking.
Tuesday, April 23rd, 2013
Exciting new service lets users upload models and generate photorealistic renders via a browser.
Wednesday, April 3rd, 2013
Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos.
Tuesday, March 12th, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing.
Tuesday, February 19th, 2013
Physically based hybrid CPU/GPU renderer to export new 'LightMixer' layers without raising render times.
Monday, January 21st, 2013
Unbiased renderer gets support for section planes, new orthographic camera, native 3ds Max integration.
Wednesday, November 7th, 2012
Updated: Open-source physically based render engine for Blender, 3ds Max, Cinema 4D and Softimage hits 'official' release.
Monday, September 10th, 2012
It may be yet another open source physically based renderer - but it's being written specifically with production in mind.
Tuesday, May 8th, 2012
Latest update to physically based render engine adds Sun & Sky system, direct link to Cinema 4D.
Thursday, April 26th, 2012
Deal will not change roadmap or licence terms for offline version of Octane Render, says developer.
Tuesday, March 13th, 2012
Free open beta of NOX available even for commercial jobs. Includes plug-ins for 3ds Max and Blender.
Tuesday, July 12th, 2011
Glare Technologies launches inexpensive new addition to its line-up of physically based renderers.
Wednesday, June 15th, 2011