Wide-ranging update adds new rendering and animation options, plus experimental support for DirectX 12.
Tuesday, September 1st, 2015
Wide-ranging update adds new rendering and animation options, plus experimental support for DirectX 12.
Tuesday, September 1st, 2015
Landscape generator gets 'per object raytracing' system, new animation options, HD previews.
Monday, August 17th, 2015
Edit V-Ray lights, materials and render properties directly inside Nuke, NukeX and Nuke Studio.
Tuesday, August 11th, 2015
GPU production renderer gets new noise filter to clean up renders, plus support for Maya's XGen and Bifrost.
Thursday, August 6th, 2015
Latest update adds Denoise option for raytraced renders, new Visualizer view for debugging complex scenes.
Thursday, July 9th, 2015
Now shipping: Major rewrite of GPU-based Maya renderer boosts speed, but temporarily removes 3ds Max and C4D support.
Tuesday, July 7th, 2015
See video of its virtual reality tech here - including a new raytracing renderer written inside Nuke.
Monday, April 20th, 2015
Production-proven look dev and rendering system gets big update. One seat free for commercial use.
Friday, April 3rd, 2015
Use for tools development is fine too. Ships with Maya and Katana plugins; Houdini and C4D to come.
Tuesday, March 24th, 2015
Featuring the new RIS raytracing architecture and costing just $495. Free version now due early 2015.
Friday, November 21st, 2014
Now shipping: Speed boosts, new progressive renderer, plus new option to render Bifrost meshes.
Thursday, October 23rd, 2014
Designed to showcase use of OpenCL 2.0 for raytracing, and due for an open-source release.
Monday, September 1st, 2014
Rendering plugin killed off alongside R2100 and R2500 raytracing cards. Tech survives as SketchUp add-on.
Monday, July 7th, 2014