May 8, 2013
Upcoming releases of the figure tools to add Bullet physics, Pixar sub-Ds, interactive raytrace preview. Read More »
April 17, 2013
Interactive viewport plugin for Rhino is first third-party tool written with the PowerVR Brazil SDK raytrace toolkit. Read More »
March 8, 2013
VFX supervisor Peter Szewyczk explains how he created the hallucinatory FX on a laptop in the Arnold renderer. Read More »
February 22, 2013
Impressive update adds high-end rigid-body dynamics, true claylike sculpting to the open-source app. Read More »
February 13, 2013
Recent outings at Digic Pictures and Psyop prove that the raytrace renderer is not "just for big studios". Read More »
February 5, 2013 | 3 comments
Imagination Technologies thinks so. We explore why its new raytracing cards could change how you work. Read More »
January 31, 2013
Innovative new dedicated hardware gives real-time raytracing for the price of a high-end pro GPU. Read More »
January 7, 2013
See what the Arnold renderer can do even outside big VFX studios with this 250-million-particle 3D fractal. Read More »
November 29, 2012
New OpenRL cards will accelerate Caustic Visualizer real-time raytracing plugins for Max, Maya. Read More »
November 23, 2012
Useful free tool helps to reduce lighting flicker when compositing raytrace-rendered animation. Read More »
August 16, 2012
New plugin based on the PowerVR Brazil SDK provides interactive raytraced previews inside Maya. Read More »
July 23, 2012
See some nice real-time caustics and DoF, then download the Rigid Gems demo and try it for yourself. Read More »
May 24, 2012
Update to real-time rendering tool improves materials workflow, adds support for Maya 2013 scenes. Read More »
April 20, 2012
Much-loved 3ds Max renderer now available as toolkit for developers to add raytracing to their software. Read More »
September 1, 2011
Version 6 of the RenderMan-compliant renderer drops the cost of a quad-core licence to just $400. Read More »
August 26, 2011
Company acquires staff and code from the developer of the RenderGin NURBS rendering software. Read More »
August 10, 2011
Render engine returns from a string of buyouts rebuilt and repositioned as an SDK for interactive raytracing. Read More »
August 9, 2011
Forthcoming update to overhaul raytracing and add 'physically plausible' shading, radiosity cache. Read More »
May 4, 2011
In the first of our reports from Europe's premier CG show, we move from the magic of ILM to the future of lighting pipelines. Read More »