February 8, 2013 | 1 comment
Need to rig or unwrap a model you got online? This $40 app will recover its original subdivision levels. Read More »
September 29, 2012 | 1 comment
Handy new plugin offers more controllable semi-sharp creases, based on Pixar's subdivision tech. Read More »
July 24, 2012
New plugin simulates muscle and skin sliding without complex rigs; results in unnerving demo video. Read More »
May 21, 2012
Marius Silaghi's newly updated Quad Chamfer Modifier 1.04 creates cleaner, more controllable geometry. Read More »
February 21, 2012 | 1 comment
New plugin adds ZSphere-alike modelling tools to 3ds Max for quickly roughing out organic forms. Read More »
January 31, 2012
New plugin exports snapshots of your model to Photoshop for painting, then reprojects them in 3D. Read More »
January 30, 2012
Updated: Export hair created with the recent ZBrush 4R2b update to 3ds Max - and now Maya and Blender. Read More »
July 26, 2011 | 5 comments
Manipulate rows of edges as if they were Bezier curves with Marius Silaghi's intuitive Smooth Edges. Read More »
June 6, 2011 | 3 comments
Subdivision Reversion's Marius Silaghi working on new script to add ZBrush-style armatures to 3ds Max. Read More »