Sign up for the newsletter

Signup for the Newsletter

Marius Silaghi releases Deformation Cleaner

Tuesday, November 18th, 2014 | Posted by Jim Thacker

Ace 3ds Max plugin developer Marius Silaghi has released Deformation Cleaner, an interesting new modifier that smooths arbitrary deformations of a model without losing the original detail.

Clean up muscle or skin simulations in a few clicks
Silaghi pitches Deformation Cleaner as a “fast post-correction” that can be applied on top of any deformation: for example, for automatically cleaning up unwanted mesh distortion caused by muscle or skin systems.

That description sounds very like Rhythm & Hues’ Delta Mush deformer, implemented in its Voodoo application framework, and which got a lot of attention when it was presented at Siggraph earlier this year.

Whether Deformation Cleaner uses any of the same underlying math, it seems to give good results.

The modifier can be applied to selected parts of the model, including by painting vertex weights, and the intensity of the effect controlled with simple Strength and Iteration parameters.

Pricing and availability
Deformation Cleaner works with 3ds Max 9 and above. It costs €40 (around $50).

Read more about Deformation Cleaner on Marius Silaghi’s website

Tags: , , , , , , , , , , , ,

Comments

You can follow any responses to this entry through the RSS 2.0 feed.

You can leave a response, or trackback from your own site.



One Response to “Marius Silaghi releases Deformation Cleaner”

  1. Handelo said:

    Really great idea, but as it stands, this modifier is only useful for 3ds Max renders and the like, and is not suitable for a game creation pipeline. When creating assets for game engines, rigged, animated meshes must be exported using the skin modifier, and only that will determine how the mesh deforms in-engine. Do you think you could somehow convert this smoothing into vertex weights, and merge it down into the skin modifier? I’m guessing no because it seems to work on an entirely different concept…

    3:28 am on Saturday, September 5, 2015

Leave a Reply

© CG Channel Inc. All Rights. Privacy Policy.