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Marius Silaghi releases Form 1.0 for 3ds Max

Tuesday, February 21st, 2012 | Posted by Jim Thacker

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Marius Silaghi has released Form, his ‘ZSphere modelling’ plugin for 3ds Max, first previewed online last year.

Form enables users to model by placing ‘Form Spheres’. The plugin creates a single surface from the spheres, which remain fully editable, enabling the user to reposition them or change their radii.

On his site, Silaghi describes Form as a quick, creative – and above all, fun – way to model, and we’d envisage it being used in much the same way as ZSpheres are within ZBrush: to rough out organic forms quickly before refining them in another application.

Additional videos show Form being used with deformers and symmetry.

Form is available now for 3ds Max 9 SP1 and above, price €50 (around $66).

Read more about Form on Marius Silaghi’s website

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  • http://www.tomofnz.com Tom

    Nice. Why not add a planar gizmo that flattens those spherish, curvular forms by repelling or sticking the generated mesh towards the surfaces based on a weight or falloff?

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