Cost of new licences up, upgrades from the current version down. Also: new volumetric and PBR engine due in LightWave 2016.
Wednesday, September 30th, 2015
Cost of new licences up, upgrades from the current version down. Also: new volumetric and PBR engine due in LightWave 2016.
Wednesday, September 30th, 2015
Cloud-based production-tracking system gets native integration with The Foundry's editing and VFX suite.
Sunday, September 20th, 2015
New engine to ship on 19 August from $30/month, with suite of supporting middleware. Free to Maya LT users.
Tuesday, August 4th, 2015
Graphics tools dev framework to get new link to RenderMan. More news on upcoming open-source rigging system Kraken, too.
Tuesday, July 7th, 2015
Pro edition of the remote shot review tool now integrates directly with the Shotgun production-tracking system.
Saturday, July 4th, 2015
Updated: Features include a new NPR renderer, GoZ support. Free Personal Learning Edition out now.
Thursday, July 2nd, 2015
Handy new tool lets users live-link (almost) anything in 3ds Max to its equivalent in After Effects. Try it free until 31 July.
Wednesday, June 24th, 2015
Online animation platform's core tech to be integrated into Photoshop; other services to be migrated to Creative Cloud.
Tuesday, June 2nd, 2015
VFX tools development platform to be integrated with Modo. Houdini, Cinema 4D and Unreal Engine also in the works.
Tuesday, May 5th, 2015
One login now lets you use both tools at no extra cost, plus some of the functionality of RV's sister apps.
Tuesday, April 14th, 2015
Developers of the RV image viewer will join Autodesk's Shotgun team: tools may be integrated in future.
Tuesday, February 10th, 2015
Publish models to view interactively online in any WebGL browser from directly within Modo 601 and above.
Monday, October 27th, 2014
New Extension 2 release adds support for the Autodesk-acquired asset-management platform.
Friday, September 12th, 2014