December 4, 2019
Workflow-focused update improves interactive rendering and adaptive sampling. Free non-commercial edition also available for download. Read More »
December 2, 2019
Production management system adds more project planning and shot review features; two-factor authentication for data security. Read More »
November 7, 2019
Production tracking firm buys Academy Award-winning creator of shot review tools. What does the deal do for cineSync and Frankie? Read More »
August 19, 2019
Real-time visualisation software gets new SketchUp live link, plus 25 new readymade grass assets. Read More »
August 13, 2019
New integration plugin will let Houdini process Substance height maps as well as material data. Read More »
August 13, 2019
Next-gen terrain design tool now integrates with Houdini. Edit Gaea terrain in Houdini or software compatible with Houdini Engine. Read More »
July 31, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways. Read More »
July 19, 2019
'Complete rewrite' of the free Maya Substance plugin adds support for 8K textures, numerical output, Python scripting. Read More »
June 18, 2019
Updated: new visualisation tool from the creators of the Arion renderer gets perpetual licences. Read More »
May 9, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten". Read More »
April 9, 2019
Cinema 4D developer acquires the well-regarded GPU production renderer. We assess what the buyout will mean for CG artists. Read More »
March 22, 2019
New plugin to let users buy moves recorded by top Hollywood mocap studios within Maya for $3-6 each. Read More »
March 12, 2019
New After Effects and Jira Bridge plugins for the production tracking system due out at GDC next week. Read More »
November 5, 2018
First update to the Maya edition of RealFlow adds Visualizer daemon to preview forces in the viewport. Read More »
October 23, 2018
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision. Read More »
September 10, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco. Read More »
August 31, 2018
New plugin integrates UE4 with the production-tracking system. Includes a Maya FBX exporter for asset review. Read More »
August 15, 2018
New integration promises UE4 users GPU-based light field baking and support for ORBX scenes. Read More »
April 13, 2018
New free Substance integration plugin for 3ds Max now out of beta and ready for use in production. Read More »
November 24, 2017
Crowd animation tool for 3ds Max and Cinema 4D gets new Unreal Engine plugin, multi-scene loader, physically based render engine. Read More »
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