Streamlined modeling software gets new portable edition that can be run from a flash drive.
Friday, September 20th, 2019
Streamlined modeling software gets new portable edition that can be run from a flash drive.
Friday, September 20th, 2019
Check out the powerful look dev, lighting and shot layout system due in Houdini 18 later this year, and the accompanying Karma renderer.
Thursday, August 1st, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways.
Wednesday, July 31st, 2019
Big update introduces new visual programming system for physics simulations, with new fire, smoke and snow solvers.
Tuesday, July 30th, 2019
Watch an enigmatic set of teasers of smoke, fire, cloth and granular fluids, posted to Autodesk's Twitter.
Monday, July 29th, 2019
Maya crowd simulation tool now supports a wider range of character rigs for crowd agents. Viewport and rendering performance improved.
Thursday, June 13th, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX.
Monday, March 18th, 2019
MAXtoA 2.4.43 adds option to export as Arnold points primitives, plus new options for instancing Particle Flow systems.
Thursday, March 7th, 2019
Learn key set dressing techniques with The Gnomon Workshop's detailed new Houdini 17 tutorial.
Saturday, February 23rd, 2019
Fluid simulator gets support for instancing sims, plus volumetric rendering on the GPU via V-Ray Next for Maya.
Tuesday, November 6th, 2018
Master current workflows for creating realistic hair with The Gnomon Workshop's new tutorial.
Saturday, October 20th, 2018
Interesting new tool generates detailed, non-overlapping patterns of instances for close-up shots.
Tuesday, September 18th, 2018
Now available: Update adds node based material system, volume modelling, MoGraph fields, and multi-pass rendering on the GPU.
Monday, September 3rd, 2018