cebas ships psd-manager 3.0 for 3ds Max
Avoid the tedium of having to assign scene IDs with the PSD exporter's new mask-generation system.
Thursday, September 8th, 2011
Avoid the tedium of having to assign scene IDs with the PSD exporter's new mask-generation system.
Thursday, September 8th, 2011
User footage from the expo floor shows GPU acceleration in action in the upcoming 3ds Max renderer.
Monday, August 15th, 2011
New release of cebas's increasingly more-than-just-particles plug-in will also add support for Bullet physics.
Tuesday, July 26th, 2011
Output is watermarked, but its functionality is identical to the full version of finalRender 3.5 SE.
Friday, February 25th, 2011
Updated Maya renderer adds 'ShaderGrind' system to make authoring accessible to non-TDs.
Saturday, October 23rd, 2010