March 19, 2013
Drive dense particle simulations using data from lower-count sims from FumeFX or vanilla 3ds Max. Read More »
February 20, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU". Read More »
January 9, 2013
Set up a thinkingParticles rig using procedural activators and force values with Hydraulx's Will Wallace. Read More »
August 27, 2012
Try the new Bullet physics and soft-body solvers in the 3ds Max plugin with this non-time-limited trial. Read More »
July 25, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines. Read More »
June 29, 2012
Update to the 3ds Max particle tool adds Bullet physics, car simulation and soft bodies. See them all here. Read More »
June 27, 2012
New teasers of the latest update to the 3ds Max particle tool show Bullet physics... and the new car simulator. Read More »
May 30, 2012
Service Pack 9 adds support for 3ds Max 2013, raises number of CPU cores per licence from 16 to 64. Read More »
September 8, 2011
Avoid the tedium of having to assign scene IDs with the PSD exporter's new mask-generation system. Read More »
August 15, 2011 | 3 comments
User footage from the expo floor shows GPU acceleration in action in the upcoming 3ds Max renderer. Read More »
July 26, 2011
New release of cebas's increasingly more-than-just-particles plug-in will also add support for Bullet physics. Read More »
February 25, 2011
Output is watermarked, but its functionality is identical to the full version of finalRender 3.5 SE. Read More »
October 23, 2010
Updated Maya renderer adds 'ShaderGrind' system to make authoring accessible to non-TDs. Read More »