February 8, 2011 | 1 comment
Beowulf's character setup guru reveals why good rigging is about people - not technical gimmicks. Read More »
February 7, 2011 | 2 comments
Self-doubt keeps you from getting stagnant, says Avatar's concept artist. Read more insights from his new online masterclass here. Read More »
February 3, 2011 | 1 comment
The ZBrush legend explains why his new masterclass has one key tip for digital sculptors: touch clay. Read More »
February 3, 2011
District 9's lead creature designer on success, wankery, and why his new masterclass aims to instill a feeling for graphic line. Read More »
January 27, 2011 | 2 comments
He spent ten years hunting bugs in the Maya/mental ray pipeline - but his new online masterclass will spare you that pain. Read More »
December 16, 2010 | 3 comments
Fresh from his work on How to Train Your Dragon, Alexis offers his tips for improving your own animation. Read More »
October 25, 2010 | 6 comments
Cecil Kim talks about his life and career, from humble beginnings as an immigrant, to his success as a leading video game artist. Read More »
September 2, 2010 | 3 comments
LA based VFX artist who has worked on cinematics for Fable 2, Dantes Inferno, Mass Effect 2 and more... Read More »
July 17, 2010 | 8 comments
Taron always gives you more than you would expect of 3D art. Interviewed at the Gnomon Gallery in Hollywood. Read More »
July 10, 2010
Elena Hellstern is one of a new generation of highly talented artists throughout the world dedicated to concept art and comic books. Read More »
July 3, 2010
CG Channel caught up with Wayne Barlow before his presentation at the Gnomon Workshop Live event in Hollywood. Read More »
June 26, 2010
CGC interview at the Gnomon Gallery in Hollywood. Famous for providing creative insight and style to some of the most famous IPs in game and film production. Read More »
June 19, 2010 | 1 comment
Interview with Art Director, Matte Painter, and Concept Artist - Raphael Lacoste. Read More »
June 12, 2010
-originally published November 17th, 2008- Within the first year of your career you became a senior-artist at Raven Software, when most people are looking to just break in the industry. What was the experience like? Well, to clarify, I started at Raven Software a month after graduating, as a 3D artist on the sequel to [...] Read More »
June 5, 2010
-originally published November 7th, 2008- How did you first get started in creating CG imagery? It all started in college. I went to school for Architecture. At the beginning of my sophomore year a friend of mine showed me some 3d renderings of a building he had made at his work using Truespace 2. I [...] Read More »
May 29, 2010 | 2 comments
CG Channel met up with Scott Spencer to talk about his road into the industry and creating art for a living. Read More »
May 25, 2010
We interview ILM Visual Effects Art Director Alex Jaeger. Read More »
May 22, 2010 | 4 comments
Marc Gabbana's work is extremely detailed colorful and fearless with a twist of humor. We snagged this cool interview from him while he was in town for the Gnomon Workshop Live '08. Read More »
May 15, 2010 | 1 comment
Interview with George Hull, one of the talented concept artists behind Matrix Reloaded and Speed Racer. Read More »
May 8, 2010 | 5 comments
Concept Designer from War of the Worlds, Star Trek, Galaxy Quest, and Avatar. Read More »