May 13, 2013
The master artist tells us about his work, his creativity tips, and SB Explore, his upcoming art workshop. Read More »
March 27, 2013
The industry veteran provides his character-painting tips, and reveals what's hot in Mari 2.0. Read More »
October 5, 2012
Tintin's VFX Supervisor discusses new tools, techniques and the shift to artistically driven lighting. Read More »
September 25, 2012
The man behind the iconic art for the year's hottest MMORPG discusses his working methods. Read More »
September 19, 2012
In the run up to Gnomon Workshop Live, we chat to the top illustrator about his advice to young artists. Read More »
June 20, 2012
Our sculpting and VFX challenges are back! So what are Kevin Hudson and Martin Hall looking for from you? Read More »
May 14, 2012 | 1 comment
The founder of Fox's previz wing discusses its unique workflow, and where the industry will head next. Read More »
April 27, 2012 | 1 comment
Aaron Sims describes him as one of the most pioneering artists in CG. Discover his technical tips here. Read More »
January 24, 2012 | 5 comments
The man who put the moves into James Cameron's masterpiece reveals how he brought planet Pandora to life. Read More »
December 9, 2011
The Digital Domain veteran gives his tips for compositing shots that feel right - not just look right. Read More »
December 7, 2011
The concept star reveals his tips for keeping your digital art looking fresh in an increasingly identikit world. Read More »
December 5, 2011
The legendary designer discusses his VFX short, Archetype, intended as a calling card for a full-length film. Read More »
November 21, 2011
The Terra Nova veteran provides his tips for bringing beasts to life - and navigating CG's murkier waters. Read More »
November 10, 2011
The man who brings God of War's antihero to life reveals his tips for better games combat animation. Read More »
November 7, 2011
Sculpting isn't just for characters, says the Blizzard veteran: it's there for everything from trees to rubble. Read More »
November 4, 2011
The man behind TRON: Legacy's holograms talks design secrets, creativity tips - and erotic vegetables. Read More »
November 1, 2011 | 1 comment
The DreamWorks star gives us his technical tips - and tells us why now is a new golden age for animation. Read More »
October 21, 2011
Fresh from his work on Thor, the veteran technical director provides his advice for aspiring effects artists. Read More »
September 15, 2011
The comics giant's head of effects reveals how to weld 13 studios into an international VFX fighting force. Read More »
April 5, 2011
The architect of TRON's inner space explores the rise of 3D techniques in concept design. Read More »