The man behind the iconic art for the year's hottest MMORPG discusses his working methods.
Tuesday, September 25th, 2012
The man behind the iconic art for the year's hottest MMORPG discusses his working methods.
Tuesday, September 25th, 2012
In the run up to Gnomon Workshop Live, we chat to the top illustrator about his advice to young artists.
Wednesday, September 19th, 2012
Our sculpting and VFX challenges are back! So what are Kevin Hudson and Martin Hall looking for from you?
Wednesday, June 20th, 2012
The founder of Fox's previz wing discusses its unique workflow, and where the industry will head next.
Monday, May 14th, 2012
Aaron Sims describes him as one of the most pioneering artists in CG. Discover his technical tips here.
Friday, April 27th, 2012
The man who put the moves into James Cameron's masterpiece reveals how he brought planet Pandora to life.
Tuesday, January 24th, 2012
The Digital Domain veteran gives his tips for compositing shots that feel right - not just look right.
Friday, December 9th, 2011
The concept star reveals his tips for keeping your digital art looking fresh in an increasingly identikit world.
Wednesday, December 7th, 2011
The legendary designer discusses his VFX short, Archetype, intended as a calling card for a full-length film.
Monday, December 5th, 2011
The Terra Nova veteran provides his tips for bringing beasts to life - and navigating CG's murkier waters.
Monday, November 21st, 2011
The man who brings God of War's antihero to life reveals his tips for better games combat animation.
Thursday, November 10th, 2011
Sculpting isn't just for characters, says the Blizzard veteran: it's there for everything from trees to rubble.
Monday, November 7th, 2011
The man behind TRON: Legacy's holograms talks design secrets, creativity tips - and erotic vegetables.
Friday, November 4th, 2011