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Eye candy: Unity’s weird new photorealistic real-time demo

Wednesday, June 28th, 2017 | Posted by Jim Thacker

 
Although most of yesterday’s keynote from Unity Technologies’ Unite Europe 2017 conference was devoted to previewing upcoming features, like Unity 2017.1’s cinematics tools, there was also some nice eye candy.

One highlight was a new photorealistic real-time demo along the lines of last year’s Adam short, which you can see at 01:16:00 in the video above.

Odd, but oddly attractive
Like Adam, it’s pretty enigmatic stuff: seen entirely in first-person view, the player wanders around a dense forest, then confronts a mysterious figure with half his head missing, and the cavity filled by yellow goop.

It is, however, a beautifully rendered forest, and beautifully rendered goop – both intended to showcase the new C#-scriptable HD render loop due in an unspecified future release of Unity.

Company technical director Lucas Meijer described the footage shown as an “early preview” – it was completed just 20 minutes before the keynote, apparently – so the demo may yet change before release.

However, even in its raw form, it gives you a pretty good idea of what Unity is now capable of graphically.

See more highlights of the Unite Europe 2017 keynote on Unity’s blog

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2 responses to “Eye candy: Unity’s weird new photorealistic real-time demo”

  1. gretel said:

    This realistic real-time demo wasn’t even CryEngine 2-quality, let alone UE4. Unity’s so far behind the curve of UE4, it’s ridiculous.

    They should re-consider their game plan. Stop using bubblegum and paper clips for Unity (i.e., the Unity Asset Store, building on top of an old architecture), and rebuild and optimize the Unity engine from scratch.

    12:48 pm on Thursday, June 29, 2017

  2. floop said:

    Thanks marketing manager for UE4. I see you are still not off the drink.

    1:43 am on Sunday, July 23, 2017

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