Wednesday, January 18th, 2017 Posted by Jim Thacker

Gnomon releases Creating Props for Games Vol. 1


The Gnomon Workshop has released Creating Props for Games Vol. 1, the first in a series of guides to creating production-ready games assets, recorded by Riot Games senior environment artist Nick Reynolds.

The video, which provides over seven hours of training, covers modeling and baking normal maps.

A complete primer in key games art skills
According to Gnomon, the new series of videos is intended to provide a beginner-friendly guide to games art, breaking down the process of creating real-time assets into easily digestible sections.

In the first tutorial, Reynolds explores how to create an optimised low-poly model, creating detail by baking the information out into a texture from a source high-poly model.

The training starts out with examples based around simple primitives, then progresses to demonstrate the process of creating a detailed sci-fi vehicle.

In the video, Reynolds demonstrates the use of a range of games-industry-standard software, including Maya, ZBrush, Substance Painter, Marmoset Toolbag and xNormal.

About the artist
Nick Reynolds has worked for game developers including Pandemic Studios, Red Storm Entertainment and Sony Santa Monica, and is currently senior environment artist at Riot Games.

His resume includes titles including God of War: Ascension and Star Wars: The Force Unleashed II. He also teaches at Hollywood’s Gnomon – School of Visual Effects, Games and Animation.

Pricing and availability
Creating Props for Games, Vol. 1 is available via an online subscription to The Gnomon Workshop, giving you access to over 300 detailed tutorials. Subscriptions cost $49/month or $499/year, and there is a free trial.

Read more about Creating Props for Games, Vol. 1 on The Gnomon Workshop’s website


Full disclosure: CG Channel is owned by the Gnomon School of Visual Effects.