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Epic Games funds Blender development

Monday, July 7th, 2014 | Posted by Jim Thacker


Epic Games has become a main sponsor of the Blender Development Fund, donating €10,000 (around $13,500) to improve Blender’s FBX export capabilities, according to Blender Foundation chairman Ton Roosendaal.

In a post on the Unreal Engine forum, Epic Games engine support technician Alexander Paschall added:

“We are trying to get a solid pipeline for exporting from Blender to UE4. So far things are going really well and we hope to see some cool stuff in the near future.”

Blender: also backed by Valve and Chaos Group
The news makes Epic the second major games developer to fund Blender’s development: Valve backed the fund earlier this year for work on general “game=artist-related topics” – again, including FBX.

Alongside well-known names in the Blender community, other notable contributors to the fund include Vlado Koylazov of Chaos Group, which recently made V-Ray for Blender an official company product.

See a list of donors to the Blender Development Fund

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9 responses to “Epic Games funds Blender development”

  1. Robert Fletcher said:

    thats great! nice that its targeted to the FBX exporter. Id be afraid it would be wasted on the game engine.

    5:18 am on Monday, July 7, 2014

  2. Sean Olson said:

    BGE is taking a backseat to other game dev related topics – Blender has conceded it can’t keep up with other game engines, and has decided to see itself as an asset creation tool. BGE will basically become more like a Real time render tool ala Marmoset See:

    11:47 am on Monday, July 7, 2014

  3. Robert Fletcher said:

    good to hear. solid export tools are so important.

    3:37 pm on Monday, July 7, 2014

  4. 127wexfordroad said:

    The game engine is neat but it really should be an addon or plugin, not part of the main app. Just my opinion, of course.

    8:00 pm on Monday, July 7, 2014

  5. 127wexfordroad said:

    Oh but very cool about so many companies supporting Blender. I know if I had a big company, I would not want my workflow to be built around some one else’s proprietary app!

    8:01 pm on Monday, July 7, 2014

  6. shackra sislock said:

    If you are worry about developing games with BGE, I urge you to take a look at Godot Engine

    9:18 pm on Monday, July 7, 2014

  7. ReedSolomon said:

    I mean heck, why not? Everybody wins.

    1:01 am on Tuesday, July 8, 2014

  8. DaVince said:

    Why is everyone talking about the Blender Game Engine? This article is about Blender’s export tools and the *Unreal Game Engine*.

    5:03 am on Tuesday, July 8, 2014

  9. Andreas Björkman said:

    with some luck this might also improve the fbx importer as well (would be neat imo), a proper exporter at last is lovely though, then UE4 will finally be a viable option

    9:12 am on Wednesday, July 9, 2014

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