Luxion has released KeyShot 4.2, adding a number of new workflow features to the renderer, including the option to set the number of CPU cores the software uses.
According to Luxion: “Since KeyShot is fully CPU-based and utilizes 100% of all available cores, this ensures users are able to have access to more CPU power in other programs while KeyShot is rendering.
“This is a simple setting accessed from the KeyShot Preferences with the minimum being four cores.”
There are a number of other new usability features, including the option to swap the materials on two parts of a model without having to reassign them individually, and a drag-and-drop bases system for grouping parts.
Users can also save revisions of a scene, making it quicker to generate variants during look development; and the number of presets available in the real-time viewer has been increased.
None of the changes is particularly revolutionary in itself; but collectively, they’re a set of nice, sensible improvements to a renderer whose strength has always been its accessibility to non-specialists.
KeyShot 4.2 is available now for Windows and Mac OS X. Prices start at $995 for the standard version, or $1,995 for the Pro edition.