Mir Vadim has updated the RayFire destruction plugin for 3ds Max. There is one new feature in RayFire 1.60, but it’s a pretty awesome one: RayFire Trace enables you to use a texture map to control how an object breaks.
The system supports both photographic and procedural textures, and there are a range of control options – but as the video shows, you get great results essentially by slapping a stock image onto a model and shattering it.
The example that really stood out for us is at 0:30 in the video: applying a photo of old plaster work and using it to shatter the wall behind only where the bricks are exposed.
A few Easter eggs
The video was clearly a lot of fun to put together: the final sims ramp up to increasingly processor-boggling numbers of fragments, and one subtitle enquires, ‘Does anyone read this?’
Cheeky. Of course we do…