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Export from Blender to Maxwell Render with BtoMW

Friday, May 25th, 2012 | Posted by Jim Thacker

The last Maxwell Render demo reel. New script BtoMW exports from Blender to Next Limit’s popular physically accurate renderer, complementing its existing export plugins for commercial software packages.

BlenderNation has an interesting story on BtoMW: a new script designed to convert Blender scenes into Maxwell Render’s native .mxs file format.

The script exports linked meshes and duplicated faces as instances, and preserves object hierarchies and environment settings. Materials are linked, but not exported directly.

BtoMW is available for Windows, Mac OS X and Linux, and requires Blender 2.61 or above and the Maxwell Render Python binding.

As far as we can see, there’s no official website for the script, so for the minute, you’re best visiting the BlenderNation page (link below), which also includes posts from BtoMW developer Riccardo Gagliardiucci.

Also available: export from Blender to V-Ray
The script complements another recent release: Andrey Izrantsev’s V-Ray exporter for Blender.

Together with Blender 2.61’s new GPU-accelerated Cycles renderer, the two scripts greatly open up the photorealistic rendering capabilities available to Blender users.

Read the original story on BlenderNation

Download BtoMW from GitHub

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