Check out the new features in the VFX renderer, including OpenPBR support and changes to USD support specific to the Maya edition.
Wednesday, January 29th, 2025
Check out the new features in the VFX renderer, including OpenPBR support and changes to USD support specific to the Maya edition.
Wednesday, January 29th, 2025
Maya animation toolkit for VFX and games gets new tools developed for Red9's character rigging work on the latest Sonic movie.
Tuesday, January 28th, 2025
The EmberGen dev's new app will be a 'better way to create the majority of assets' for VFX in games. Here's what we know about it so far.
Monday, January 27th, 2025
Next major update to the real-time smoke and fire simulator to feature sparse sims, simulation retiming, USD support and a macOS edition.
Monday, January 27th, 2025
GPU-accelerated, AI-powered video retiming tool can now be used without a host app, for under half the price of a regular plugin license.
Wednesday, January 22nd, 2025
Check out upcoming features in the game engine, from rendering and simulation to Megaworlds biomes, next-gen terrain and Anim Next.
Tuesday, January 21st, 2025
Big update to the compositing and motion design app adds a DaVinci Resolve Live Link, an After Effects converter - and a new free edition.
Tuesday, January 21st, 2025
DNEG TD Mengya Zhang's OpenCL-based tool generates realistic skin sliding without tissue simulation. Free to try on personal projects.
Monday, January 20th, 2025
Compositing Academy's handy add-on creates fake rim lighting on 2D images for title sequences and motion graphics using only an alpha.
Monday, January 20th, 2025
Compositing Academy's affordable add-on provides over 50 custom nodes for creating common screen graphics effects and transitions.
Friday, January 17th, 2025
Master professional production workflows for managing complex simulations with The Gnomon Workshop's Houdini masterclass.
Friday, January 17th, 2025
Check out the new features in the renderer, including native OpenPBR and 3D Gaussian Splatting support, and improvements to V-Ray GPU.
Thursday, January 16th, 2025
VFX artist Robert Rioux's handy open-source tools convert the aiStandardSurface shader to Blender's Principled BSDF.
Wednesday, January 15th, 2025