February 23, 2018
Latest beta adds Nvidia's AI-based OptiX render denoising system, GPU volume rendering, updates to the hair shader. Read More »
January 22, 2018
Updated: Find more info on the new light cache analysis-based 'smart features' like auto exposure. Read More »
November 16, 2017
Big update to the SketchUp edition of the renderer adds support for viewport rendering and hybrid CPU/GPU renders. Read More »
September 14, 2017
Big update adds hybrid CPU/GPU rendering; V-Ray materials and lights work directly in Viewport 2.0. Read More »
June 27, 2017
Update adds neat new V-Ray Hybrid CPU/GPU rendering tech, support for Cryptomatte automated ID matte generation. Read More »
February 10, 2017
Big update adds new Adaptive Lights system, resumable renders, greatly extends GPU rendering. Read More »
December 22, 2016
New video: New features will include resumable rendering and major updates to V-Ray RT GPU. Read More »
July 31, 2015
Sizeable update adds two new VR camera types, extends V-Ray RT GPU, boosts performance all round. Read More »
June 9, 2015
New video: Service pack adds new VR cameras, GPU-based texture baking, option to render fluid sims. Read More »
December 12, 2014
Lots of new features for a service pack, including support for hair, SSS and Light Caches in V-Ray RT GPU. Read More »
April 2, 2014
See real-time path tracing in the MotionBuilder viewport on the set of Kevin Margo's short, Grounded. Read More »
February 4, 2014
It's out of beta! Read more about version 3.0's render speed boosts, new features, and new pricing here. Read More »
December 10, 2013
Update adds V-Ray RT GPU, plus bonus add-on with 200 readymade material and lighting set-ups. Read More »