Latest beta adds Nvidia's AI-based OptiX render denoising system, GPU volume rendering, updates to the hair shader.
Friday, February 23rd, 2018
Latest beta adds Nvidia's AI-based OptiX render denoising system, GPU volume rendering, updates to the hair shader.
Friday, February 23rd, 2018
Updated: Find more info on the new light cache analysis-based 'smart features' like auto exposure.
Monday, January 22nd, 2018
Big update to the SketchUp edition of the renderer adds support for viewport rendering and hybrid CPU/GPU renders.
Thursday, November 16th, 2017
Big update adds hybrid CPU/GPU rendering; V-Ray materials and lights work directly in Viewport 2.0.
Thursday, September 14th, 2017
Update adds neat new V-Ray Hybrid CPU/GPU rendering tech, support for Cryptomatte automated ID matte generation.
Tuesday, June 27th, 2017
Big update adds new Adaptive Lights system, resumable renders, greatly extends GPU rendering.
Friday, February 10th, 2017
New video: New features will include resumable rendering and major updates to V-Ray RT GPU.
Thursday, December 22nd, 2016
Sizeable update adds two new VR camera types, extends V-Ray RT GPU, boosts performance all round.
Friday, July 31st, 2015
New video: Service pack adds new VR cameras, GPU-based texture baking, option to render fluid sims.
Tuesday, June 9th, 2015
Lots of new features for a service pack, including support for hair, SSS and Light Caches in V-Ray RT GPU.
Friday, December 12th, 2014
See real-time path tracing in the MotionBuilder viewport on the set of Kevin Margo's short, Grounded.
Wednesday, April 2nd, 2014
It's out of beta! Read more about version 3.0's render speed boosts, new features, and new pricing here.
Tuesday, February 4th, 2014
Update adds V-Ray RT GPU, plus bonus add-on with 200 readymade material and lighting set-ups.
Tuesday, December 10th, 2013