Next major update to Nuke introduces native multishot compositing, and improves roto performance and BlinkScript editing.
Friday, February 28th, 2025
Next major update to Nuke introduces native multishot compositing, and improves roto performance and BlinkScript editing.
Friday, February 28th, 2025
Free, open-source online tool for viewing and editing 3DGS data can now add camera animations to existing scans.
Monday, February 17th, 2025
Next major update to the real-time smoke and fire simulator to feature sparse sims, simulation retiming, USD support and a macOS edition.
Monday, January 27th, 2025
Check out upcoming features in the game engine, from rendering and simulation to Megaworlds biomes, next-gen terrain and Anim Next.
Tuesday, January 21st, 2025
New iPad and iPhone edition of Nekki's AI-assisted character animation software can now import and export data in FBX format.
Saturday, December 14th, 2024
3D animation and motion graphics software gets revamped Boolean modeling system, plus updates to simulation and USD workflows.
Thursday, December 5th, 2024
Major update to the real-time animation app adds new AI-based AccuPose system, plus motion trails and non-destructive clip editing.
Tuesday, December 3rd, 2024
Check out the new features in the compositing and effects software, including a new machine-learning-assisted Morph tool.
Friday, October 25th, 2024
Check out the new features in this unexpected quality-of-life update to the character animation and mocap editing software.
Friday, August 2nd, 2024
Real-time smoke and fire simulator for games and VFX gets movable, parentable simulation domains, and live recording in the timeline.
Tuesday, July 23rd, 2024
Compositing and editorial applications get new 3D 'Time Ops' features, and updates to BlinkScript, OpenAssetIO and the AI tools.
Friday, June 14th, 2024
'Biggest release yet' of the next-gen tool for motion design and VFX adds new options for working with vector shapes, text and audio.
Thursday, December 7th, 2023
Create a VFX sequence of a character dissolving using Unreal Engine, Houdini and Photoshop with The Gnomon Workshop's tutorial.
Sunday, November 5th, 2023