Blender Institute names its four main development targets for the open-source 3D software in 2022.
Tuesday, January 18th, 2022
Blender Institute names its four main development targets for the open-source 3D software in 2022.
Tuesday, January 18th, 2022
New tools to improve workflow between Blender and iClone and Character Creator due this year.
Thursday, January 6th, 2022
Open-source renderer and its Blender plugin get support for OpenColorIO 2. Parsing of mesh lights '3x faster'.
Tuesday, January 4th, 2022
Including end of life for Meshmixer and the 3ds Max Asset Library, and unified licences for Chaos Phoenix.
Friday, December 31st, 2021
Check out the new features in the 'AAA-capable' open-source game engine built on AWS's Lumberyard.
Thursday, December 30th, 2021
Open-source 3D app now receives at least €120,000/year from all major CPU and GPU manufacturers.
Wednesday, December 22nd, 2021
New GPUOpen MaterialX library provides free PBR materials in the new open format for look dev data.
Tuesday, December 21st, 2021
Now officially shipping: new plugin lets users import, compose and render USD scenes in Blender.
Tuesday, December 21st, 2021
Updated: see our pick of the five key changes in this milestone release of the open-source 3D app, from Cycles X to the Pose Library.
Friday, December 3rd, 2021
See how the major rewrite of the renderer has evolved from initial alpha to its release in Blender 3.0 next week.
Thursday, November 25th, 2021
Free GPU renderer gets better support for fog, smoke and clouds, plus Deep EXR export from Maya.
Saturday, November 20th, 2021
Latest beta of Blender 3.0 supports GPU rendering on AMD cards via the open source HIP framework.
Tuesday, November 16th, 2021
Open-source game engine gets better tonemapping, new UI theme editor, glTF export for editing scenes in DCC apps like Blender.
Thursday, November 11th, 2021