Compositing and finishing tool to get 'Maya-inspired' scene navigation, plus better workflows for editing Batch schematics.
Friday, September 9th, 2016
Compositing and finishing tool to get 'Maya-inspired' scene navigation, plus better workflows for editing Batch schematics.
Friday, September 9th, 2016
New features in varied update range from Alembic support to the option to paint meshes inside the VR Editor.
Thursday, September 8th, 2016
Major update adds neat MoGraph options, object tracking, real-time knife tools, and Substance support.
Thursday, September 1st, 2016
Toolset for turning Blender scenes into interactive web apps gets improved Normal Editor, more shading options.
Thursday, September 1st, 2016
Heavy-duty particle renderer for 3ds Max and Maya gets faster, more controllable DoF and motion blur.
Tuesday, August 30th, 2016
Photoshop add-on for editing HDR images gets support for 32-bit colour grading, new lens effects.
Friday, August 26th, 2016
Update to texture-creation tool adds ability to author materials in Nvidia's MDL language, new Linux edition.
Friday, August 26th, 2016
3D tracking app gets illumination tracking to help match-light shots, new workflows for 360° footage.
Thursday, August 25th, 2016
New features in Houdini 16 likely to include guided fluid sims, new muscle system, 'ground-up rewrite' of the node networks.
Wednesday, August 17th, 2016
Newly updated $15 Maya plugin streamlines scene debugging and look dev using the Redshift renderer.
Wednesday, August 17th, 2016
Free engine gets new plugin API, work-in-progress online asset library, and improved font support.
Saturday, August 13th, 2016
Digital paint software gets new texture painting tools for overpainting rendered 3D models like ZBrush sculpts; improved UI and workflow.
Tuesday, August 9th, 2016
Image-based modelling software gets new model and point cloud viewing capabilities, plus beta support for synchronised shooting.
Tuesday, August 9th, 2016